Read more


Theodore Spyropoulos Studio

Omrana Ahmed (USA/India)
Mostafa EI Sayed (Egypt)
Sara Saleh (Italy/KSA)
Nick Williams (Australia)


SoftCast addresses multiple systems and scales of the Digital Materialism housing brief through the development and deployment of creatures as a responsive generative system. These creatures are developed as a prototypical tool utiliSing principles of evolutionary development and take cues from nudibranchs. A family of sea slugs which display great expressive and behavioural difference in response to its environment. The housing developed through this generative model seeks to promote highly specific and differentiated networks of neighbourhoods. Creatures are deployed on site in waves of three generic body types seeking specific environmental conditions. As they explore and inhabit the site, these bodies grow into differentiated families – organisationally, spatially and expressively – as a response to the specific environmental conditions in which they settled. Taking Tange’s Tokyo Bay proposal, all buildings, circulation and infrastructure are regarded as ‘landscape’ for the creatures to inhabit, augment and appropriate. The creatures redeploy the built fabric found on site as their primary structure and architectonic expression. The concrete of Tange’s proposal is recast using fabric formwork that is expressive of the local material environment in which it exists, yet creates a system that naturally materialises to display it owns behavioural differences.