CYBERFIELD
Studio Patrik Schumacher
Tutors Pierandrea Angius
Team Gizem Dogan, Sitong Liang, Jiahui Ma, Jieping Zhuang
We live in a reality that, until recently, we called science fiction. During the pandemic, the virtual spaces have gradually increased their popularity as they allowed many possibilities for communication while citizens were physically isolated. Especially with its flexible and customisable aspects, cyberspace offers more than time-saving solutions in the working life. The combination of virtual and physical working environments will be the dominant framework for future office scenarios, where communication, interaction, and collaboration between companies and clients will happen in both ways. For that reason, ‘CyberField’ aims to take advantage of the uniqueness of both reality and virtuality so that the new framework will utilise its strengths and create a more efficient office environment.
However, any entirely- or hybrid-virtual scheme needs spatial support. In the Cyber-Urban Incubator, the ‘Social Field’ will allow all participants to determine the level of their presence (avatars) and the volume of the information displayed to others. The Cyber Interaction Cores of the project are virtual places in mixed reality environments while the translation of the virtual rules to the physical space is actualised using an array of dynamic architectural elements, technologies, and variable systems of semiological patterns that define the rules for both realms and users.
The ’Social Field’ not only redefines the systems of communication in cyberspace but also sets the rules that can establish the framework which allows for different levels of virtuality to be actualised through the production of the architectural design elements. Along these lines, if virtuality exists, nothing can be considered static. For hybridised working environments, the ‘Social Field’ concept of the project not only allows participants to determine the level of information displayed to others but also sets the rules for different levels of virtuality.