META-FLUXION

Studio Patrik Schumacher

Tutors Jose Pareja, Philipp Siedler

Team Keerti Manney, Shardul Awasthi, Siyu Shen, Xiaobin Fang, Zhuoyu Zhang

MetaFluxion proposes a mixed reality empowered metaverse platform for seamless communication and interaction. The information is communicated to its users and simultaneously regulating productive interaction through personal/shared immersive experiences, spatial browsing, concurrent and co-located events. The metaverse urban and architectural spaces transform into communicative interactive interfaces and portals to the virtual world, continuously responding and adapting to changeable user behaviour and varied choices.   

 To achieve this complexity MetaFluxion is based on a decentralised social system with financial tokens for the construction of a persistent virtual community necessary for the sustainable long-term occupation of the metaverse. The system provides digital governance tools to accomplish crowd consensus concerning virtual real-estate decisions, user privileges, governance policies, and ensure real time participation of token-holders and stakeholders. 

 The concept of fluid dynamics is employed on two scales: on the macro level for the urban scale and on the micro level for the design of the Plaza and other urban elements. Design decisions on both levels respond to the governance policies in continuous flux with varying degrees of interactivity. On the urban level, the intermixing fluids are representative of the program which generates the Urban Circulatory Patterns and the Fabric. The urban building typologies are developed in response to the hybrid programs derived from intermixing fluids and offer conditions of user-customisation and space negotiation. This process gives rise to continuously fluid social spaces that break away from the traditional public/private dichotomy and moves towards a dynamic array of social exchange scenarios across multiple high interaction nodes. 

 MetaFluxion project implements the use of innovative artificial intelligence models for purposes such as user customization of personalised spaces and experiences, social companionship, assistants, in order to boost productivity, prevent cyber threats and regulate overall virtual community behaviour.