Ubiquitous Land
Studio Patrik Schumacher
Tutors Jose Pareja, Philipp Siedler
Team Dan Wang, Zihan Xu, Qinling Li, Rui Zhang, Qiurong Lai
With the development of web 3.0, frequent online communication exposed people to new ways of working and living. The metaverse breaks the defined boundaries of the physical space, making the new mode of interaction widely accepted. Ubiquitous Land is committed to providing functional digital spaces for different people, diverse public services and cultural activities and integrating all aspects of human life.
Ubiquitous Land rethinks the way the logic of human behaviour can be analysed, and the city can be generated in the metaverse. We consider that a city should spontaneously arise and occupy the site like a living organism; we simulate this bottom-up operation with particles in Houdini. In the overall design, we emphasize the close interaction between the city and the terrain, as well as the connection between different areas of the city.
In Ubiquitous Land, people can switch their identities at any time, working, studying, or being entertained in the digital space. The proposal provides users with various modes of virtual cooperation and set of potential spaces. VR technology and holographic projections make the environment more immersive, providing users with a rich sensory experience. The green open space that radiates to the periphery of the city provides the main space for interaction and activity, while the users can also observe the urban space and natural landscape from a new perspective activating the flying mode.