CYBERTECTURE

Studio Patrik Schumacher

Tutors Pierandrea Angius

Team Manousof Stefan-Tzon, Yang Qi, Yassin Amin, Yu Yang

CYBERTECTURE introduces the exploration of a cyber-urban incubator, a space where the physical and virtual worlds meet, interact, and expand each other. The emergence of Covid-19 has drastically altered social interactions and has shifted them toward a model of distant communication. One of the most highly affected areas of this transition are the working environments, where the main challenge is to preserve the level of communication under the new remote circumstances. For this, numerous video-conferencing applications are being used, however, the existence of several three-dimensional cyberspace platforms hints toward more functional and efficient virtual interactions.

CYBERTECTURE aims at creating a highly fluid and productive working environment that generates and evolves start-ups and is propelled by the communication systems within it. The association and relationship between the real and the virtual are a crucial aspect of the new working incubator, hence, the analysis of interworld collaboration scenarios has been a driving factor of the project. The research makes use of the spatial complexity that arises from a hybrid set of systems in order to define new levels of communication and flexibility that conventional workspaces lack. This is done by designing various systems at different scales, both physical and virtual, from the furniture to the urban scale and allowing them to correlate along with the human agents.  

The post-Covid era is estimated to maintain elements of remote working, where a hybrid model of "going to the office" and "working from home" will emerge. For this reason, the future of cyberspace holds a swift sophistication of virtual space, the development of which will be highly defined by architects. CYBERTECTURE takes advantage of this virtual environment which provides an excellent field of application of the key principles of parametricism (organisational, phenomenological, and semiological aspects), the last of which is tasked with expressing the by default information-rich nature of virtual worlds into a more intuitive architectural language.