Phase 1 Reviews // 15-16 June 2022
Angius STUDIO
MOBILE ARCHITECTURE / SOFT INFRASTRUCTURE / AMPHIBIOUS ENVIRONMENTS / SELF-SUFFICIENCY
The studio re-examines the opportunities offered by the hybrid design territory situated between the human body and the minimal spatial construct for the living and the moving. Yona Friedman’s vision of a “mobile architecture” as per the post-war concept of “Existenzminimum” are revisited and contextualized on a near projection of the future where limited resources and climate shifts may drive new paradigms for the built environment. The research gravitates around the use of programmatic overlays and multi-potent spatial interfaces, whilst experimenting on amphibious environments as testing scenarios for extreme adaptive and transformational qualities. The large-scale interventions speculate on the concept of “soft-infrastructure” as a strategy for a dynamic, distributed and self-sufficient human inhabitation.
bhooshan STUDIO
PARTICIPATORY AGENCY / EMERGENT BUILT ENVIRONMENT / ROBOTIC MANUFACTURING / GAMES AND GOV-TECH
The studio explores the creation of architecture and urbanism via participatory mechanisms. The design-research of the studio builds on its prior experience in computer-aided-geometric-design, robotic fabrication, and industrialised construction. These technologies of physical realisation provide the substrate for a gamified, stake-holder participation framework to operate upon. Together they create spaces and governance mechanisms to host online communities, in anticipation of their physical realisation. These cyber-physical platforms couple the social, exploratory and network-effect benefits of online ‘metaverses’ and the effective resource utilization of digital technologies.
Schumacher STUDIO
CYBER-URBAN INCUBATOR 2: METAVERSE URBANISM
The studio investigates the metaverse as a set of interconnected 3d virtual platforms, that facilitate social and economic activity via a persistent user owned real-time platform, weaving the digital and physical worlds. The studio challenges the foundations upon which a virtual native city should be developed upon, with the goal of establishing itself as a dense, legible, information-rich environment, capable of facilitating orientation, navigation and recognition for an interaction-rich experience.
Spyropoulos Studio
ELEMENTAL
Within the contemporary condition new conceptual terrains emerge that raise questions of agency and intelligence within a deep ecology of our environment. The work explored examines environmental phenomenon in the service of sustaining life. From growing architectural skins with bacteria, fusing sand onsite into glass infrastructures, to examining seaweed ecosystems and crystalline and biofilm constructs.